After completing and releasing sphere core, I received such brilliant and positive feedback from people playing the game, that to not make a sequel would have been a real shame. I started thinking about the theme and ideas for the follow-up, trying to build on everything that people liked about the first game, and fix some of the issues that people found too confusing or too hard.
The first thing I needed to come up was the core concept of the game. In sphere core, the whole puzzle revolved around the white sphere machine, finding out how it worked, and using it to escape. For the sequel to Sphere Core, a Cube seemed the ideal and logical shape around which to base the name and the puzzles of the game.
I decided very early on that instead of the game just being about putting power cores into the cube and stabbing buttons on a remote randomly, you would actually go inside the cube and unlock it's mysteries from within. I liked the idea of a shrinking machine hidden behind an old fashioned wooden panel (and I really LOVE the animation for the panel opening in the game, it is very smooth and matches the audio perfectly), that allowed you to become small enough to enter a tiny opening in the base of the cube.
I was originally thinking about having the cube grow a robotic head/face like the sphere did in sphere core, but I couldn't really think of a good enough reason as to WHY the cube needed a face, and in the end I scrapped the idea.
I was thinking about puzzles which would be found in the rooms inside the cube, I knew I wanted something quite sciency and alien, a genetic laboratory which allowed you to create life forms was one of my first ideas. This then led to the creation of the mog-rat (retconned into sphere core as the frozen embryo), a puzzle involving rotating transparent tubes for it to run through, and a DNA analysing machine to print out the needed information for the other machines to work.
My idea for the final room was a simple combination lock room, that would be a self contained puzzle, eventually providing the final item needed to complete the game.
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